You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

174 lines
5.1 KiB

#!/usr/bin/env python3
from collections import namedtuple
import uuid
import os
import toml
#from preserve import preservable, preserve, restore
mydir = os.path.dirname(os.path.abspath(__file__))
# Classes
#
class Manager():
# Manager class to manage a notiframe session.
def __init__(self):
self.manager_id = gen_id()
self.devices = []
#widget class register list - updated with available widget classes
def add_device(self, name, resolution): # add parameters for Device class constructor
self.devices.append(Device(name, resolution))
def remove_device(self, dev_id):
for dev in self.devices:
if dev.device_id == dev_id:
self.devices.remove(dev)
break
def import_config_file(self, path):
# get toml config file, convert to named tuple
# return named tuple containing all layouts
config = toml.load(path)
#config = convert(uni_config)
self.devices = [Device.load(device_data) for device_data in config['devices']]
def export_config_file(self, path):
# take tuple containing all layouts and dump as toml
preserved_data = [device.save() for device in self.devices]
with open(path, "w+") as config_file:
config_file.write(toml.dumps({'devices': preserved_data}))
# def update_config(self, new_config_tuple):
# new_device_list = []
# for dev in devices:
# conf_dev = Conf_device(dev.name, dev.resolution, dev.device_id)
# new_device_list.append(conf_dev)
#
#
# self.export_config_file(new_config_tuple)
# #self.update_layout() update devices layouts that need to be updated
def update_layout(self, new_layout, device):
device.layout = new_layout
def clear_layout(self, device):
device.layout = {}
class Device():
"""
Device class to contain a device's properties, layout and widgets
"""
@staticmethod
def load(saved_state):
"""
"""
new_device = Device(
name=saved_state['name'], resolution=saved_state['resolution'], device_id=saved_state['device_id'])
for widget_state in saved_state['widgets']:
new_device.add_widget(Widget.load(widget_state))
return new_device
def save(self):
"""
Returns a dict with saved state of the device
"""
return_state = {}
return_state['name'] = self.name
return_state['resolution'] = self.resolution
return_state['device_id'] = self.device_id
return_state['widgets'] = [widget.save() for widget in self.widgets]
return return_state
def __init__(self, name, resolution, device_id=None):
# attributes
self.name = name
self.resolution = resolution
if(device_id is None):
self.device_id = gen_id()
else:
self.device_id = device_id
# widgets container
self.widgets = []
# generated
self.device_image = None
def add_widget(self, widget):
self.widgets.append(widget)
class Widget():
"""
test
"""
@staticmethod
def load(saved_state):
"""
test
"""
widget_classes = {'Widget': Widget, 'BasicTextWidget': BasicTextWidget} # this list maintained in the module or manager...
new_widget_class = widget_classes[saved_state['w_type']]
new_widget = new_widget_class(
position=saved_state['position'], dimensions=saved_state['dimensions'], widg_id=saved_state['widget_id'])
return new_widget
def save(self):
"""
Returns a dict with saved state of the widget
"""
return_state = {}
return_state['w_type'] = 'Widget'
return_state['position'] = self.position
return_state['dimensions'] = self.dimensions
return_state['widget_id'] = self.widget_id
return return_state
def render(self):
"""
returns image of widget
"""
pass
def __init__(self, position, dimensions, widget_id=None):
if(widget_id is None):
self.widget_id = gen_id()
else:
self.widget_id = widget_id
self.position = position # xy grid space location to draw the top left corner in
self.dimensions = dimensions # xy in terms of grid spaces
class BasicTextWidget(Widget):
"""
test
"""
@staticmethod
def load(saved_state):
"""
test
"""
new_widget = BasicTextWidget(
position=saved_state['position'], dimensions=saved_state['dimensions'], widg_id=saved_state['widget_id'], text=saved_state['text'])
return new_widget
def save(self):
return_state = super().save()
return_state['text'] = self.text
return_state['w_type'] = 'BasicTextWidget'
return return_state
def __init__(self, position, dimensions, widg_id, text):
super().__init__(position, dimensions, widg_id)
self.text = text
# Global Functions
#
def gen_id():
return str(uuid.uuid4())